Design

Farrago is a card-based game in which you fight to protect your planet's natural resources from alien collection through a card based reality simulation on planetary battlegrounds.

 
Game Objective

The player and the opponent accumulate RP (natural resource points) on the battleground, which can be used to play certain cards. The player and opponent also have a required amount of CP (collected resource points) which are the points gained from winning battles. The first to the required predetermined CP limit wins the match. The player and opponent each have a deck of cards. The player may construct a deck of up to 40 cards, no card can have more than 3 copies of itself within the deck (with the exception of resource cards). At the beginning of the game, new players will be supplied with a starter deck of their choosing.

 
Battleground

You and your opponent each have a spherical battleground corresponding to your home planet/planet station.

Each battleground is split into four vertical faces (like 4 melon slices), each face with 3 tiles; a total of 12 tiles.

Cards may be played on tiles, one card per tile. One face is chosen per turn as the active face (four active tiles) which will determine which cards carry out actions and have effects that turn.

 
Card Types
Species
  • Building
  • Creature
Nature
  • Resource
  • Effect

 

Species cards require spending RP to play while Nature cards can be played without a cost. However, Species cards are required to win in most cases because they are the primary collectors of CP. Species cards are persistent and stay on the battleground until they are destroyed while most Nature cards (excluding some rare resource cards) are used once during a turn and do not persist.

 

Building

Building cards are persistent cards which remain on the battleground until they are destroyed. They can affect other cards that are on the same face, on adjacent tiles, or even on the opponent's battleground.

 

Creature

Creature cards have a strength and health stat. The strength determines the power of its attack and the health determines how much it can endure an enemy attack. These stats can also be altered by other cards. Creature cards battle each other during the battle phase in order to break past defenses and collect CP. They stay on the battleground until their health reaches 0.

 

Resource

Resource cards can be played on a tile to add RP to that tile. The RP associated with that file can be used to play species cards. Special resource cards may be played to add effects to a tile on the battleground. They must be played on an empty tile, but the RP will not be added to that tile until the resource card is used during the battle phase. You can use a resource card on a tile that already has RP to increase the amount of resources on that tile.

 

Effect

Effect cards can be played on an open tile and during the next battle phase, will activate for some effect for that turn. They do not persist and are destroyed once their effect takes place.

 
Turn Structure

Each, turn both player and opponent carry out actions at the same time, within a time limit. Then Battle phase is determined on a turn by turn basis, with cards acting on their own. Turns have the following phases:

  • Draw
  • Placement
  • Battle
  • Discard

 

Draw

Both player and opponent draw their card(s) for the turn. If it is the first turn the player and opponent draw seven cards and a coin is flipped to determine who will go first in the battle phase. Otherwise player and opponent each draw one card. If a player has no more cards in his/her deck, then that player loses.

 

Placement

Player and opponent place their cards on the battleground. Cards that have a RP cost can only be played on a tile with sufficient RP. The player is not able to see any of the cards the opponent plays during this phase, but will be able to see the cards left on the opponent's battleground from the previous turn. Cards that the opponent plays will be shown face-down. The player may choose the active face that will be used for the Battle phase during this phase as well. The player and opponent select which face they will have as their "active face" for the battle phase. Only creatures on the active face will battle against the opponent’s active face. However, non-creature cards on all faces will resolve even if they are not on the active face. The player may press the “Ready” button to end the Placement phase before the timer ends.

 

Battle

The creatures on the active faces of the player's and opponent's respective battlegrounds fight each other and carry out effects. During the first turn the coin flip from the draw phase determines who goes first in the battle phase, and the player and opponent take turns going first for each subsequent battle phase. The actions that occur during the battle phase proceed in the following order:

  1. First strike player's tiles' start battle abilities are resolved, row by row, left to right.
  2. The opposing player's tiles' start battle abilities are resolved, row by row, left to right.
  3. First strike player's cards' static abilities are resolved, row by row, left to right.
  4. The opposing player's cards' static abilities are resolved, row by row, left to right.
  5. The players begin resolving cards in alternating order, starting with the first strike player. Non-creature cards resolve first, in order of row by row, left to right.
    • For example, resource cards that were placed in the placement phase will be consumed and RP will be allocated to the appropriate tiles to be used for playing cards in subsequent turns.
  6. If there are no non-creature cards left, creature cards are resolved, in order of top to bottom on the active face.
    • Creature cards will attack any enemy creature cards corresponding to the same tile. If no corresponding creature exists, creatures will attack the next closest creature cards prioritizing upper tiles to lower ones. Creatures deal damage to the enemy creature's health equal to its current strength. When a creature's health is damaged its new health persists through to the next turn. If its health reaches zero it is destroyed.
    • If a creature attacks and destroys an enemy creature card, its owner receives CP equal to his/her creature’s (the surviving creature’s) RP cost. If there are no enemy cards for a creature card to attack, its owner receives CP equal to half his/her creature’s RP cost.
  7. First strike player's tiles' end battle abilities are resolved, row by row, left to right.
  8. The opposing player's tiles' end battle abilities are resolved, row by row, left to right.
  9. The player who did not have first strike for the turn gets first strike for the next turn.

 

Discard

If a player’s hand exceeds the max hand size (10), cards are discarded from the top of the hand (the left-most cards in the interface) until the player’s hand size is equal to the max hand size.